![how to use joytokey with bsnes how to use joytokey with bsnes](https://i.ytimg.com/vi/QQuQFzHDA3g/hqdefault.jpg)
How to use joytokey with bsnes Pc#
Console FPSes use auto aim, of course, but also deal with things in a slower, less engulfing, fashion than found in some PC FPSes. This is also why you'll see some differences in PC and console FPS design. However FPSes, MMOs, strategy games, RPGs, the mouse/keyboard reign supreme. Personally I have a game pad, a flight stick, and a wheel since I love games and I get out the controller that is appropriate for the game. Now for other games that is not always the case. There's just no way to stack up with a controller, no matter how good you are. In the case of FPS games, the difference is night and day. The mouse and keyboard are superior controllers for most types of games. Isn't their job to simply connect the two games together? Why the ensuring of a fun experience so that they feel they can play together? He'd never say this about two PCs playing together. "our job is to make sure it's a fun experience where both sides feel they can play against each other". I do realize this was done to even out the playing field but there had to have been a better way. This game had a TON of potential only for it to be dragged down because of ideas like this. Even worse, to better even out the playing field, developers went the extra mile in giving analog users aim assist while the PC players get nothing.Ģnd Post: If thats not enough, FASA also implemented a feature which causes the reticle to EXPAND during quick movements, thus lowering the players accuracy with a mouse, making it impossible to quickly turn and maintain accuracy, reducing the potential advantage of playing with a mouse. This is the main reason why I never got this game. 1st Post: the biggest problem with the cross-platform play between PC and 360 on Shadowrun is that the developers nerfed the PC mouse control scheme in an effort to balance the playing field between Analog and Mouse users.